Know the Rules—Break ‘Em Anyway (First Draft)

Know the Rules—Break ‘Em Anyway (First Draft)

Writing speculative fiction is not an exercise in chaos. Nor is it the literary equivalent of “throwing spaghetti against the wall and keeping what sticks.”

At the same time, this picture does feel strangely familiar. Especially when writing the first draft of a new novel.

The “rules” for writing speculative fiction are very much in the eye of the beholder. Yes, admittedly, there is a consistent body of wisdom setting broad parameters for the genre and its tropes. Yet even among the most successful authors, there is a wide range of strongly-held opinions.

A famous example on the topic of adverbs:

“The road to hell is paved with adverbs.” ~ Stephen King

“Adverbs and adjectives are rich and good and nourishing. They add colour, life, immediacy.” ~ Ursula K. Le Guin

So, which expert’s advice do you take?

The same can also be true for the age-old conundrum when approaching a new writing project: to plan, or not to plan?

Many writers and writing instructors insist you map out the structure, story-line, and characters before writing a single sentence of your book.

Others advocate sitting down with a blank piece of paper (or a blank laptop screen), and simply begin writing and “see what comes out.” A famous quote for this approach is widely attributed to Terry Pratchett:

“The first draft is just you telling the story to yourself.”

Elizabeth Lyon, author of A Writer’s Guide to Fiction, has a markedly different view. “Perhaps some writers believe that preparation or structure will stifle creativity . . . I can understand their choice—and predict their failure.”

So, again, which expert’s advice do you follow?

When I decided to revisit my roots as a speculative fiction author (and having just read Stephen King’s On Writing), I thought it would be a fun challenge to “tell myself the story” first. It was fun. And creative.

And a huge, heaping pile of hard work in subsequent drafts, as I wrestled with “telling other people the story.”

I’ve tried—really, I have—to create the character grids, the outlines, the story maps. Yet, as I begin the actual writing, the “map” ends up resembling Captain Barbossa’s interpretation of the Pirates’ Code:

“It’s more what you’d call ‘guidelines’ than actual rules.”

That’s why it’s “creative” writing—it seems to have a mind of its own. It’s in an author’s best interest to understand what the rules are—and the why behind them—but they needn’t become a straitjacket on creativity.

What’s important to remember is this:

“First drafts don’t have to be perfect, they just have to be written.” ~ Anonymous

“The first draft is just you telling yourself the story.” ~ Terry Pratchett

“The first draft of anything is [expletive deleted].” ~ Ernest Hemingway

“Edit. Or regret it. Depend on this, your story does.” ~ Jedi Master Yoda
(Okay, I made that one up. But it’s something Yoda would say, if creative writing was a Jedi art.)

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